If you are not followed, or they stop following you, go back. It's a good thing if enemy vils follow you - the more the better. If you can kill a vil without a loss, kill the vil and then run. If the vils attack back, if you are outnumbered, run. If they go towards the TC, make sure you move away before getting within range of the TC. They will either attack back or go to the TC. Berries are probably the most vulnerable. Go to the closest resource first (berries, wood or gold if your enemy is using gold). Add to that force when possible, though generally it's not a good idea to get more than 5 milita. You should start with atleast a militia and scout, with perhaps two vils. If you plan to castle, go fairly heavily on berries, while if you plan to flush, build a second lumber camp and move some vils there. Justs before you feudal, send five villagers to gold if you plan to go castle or plan to make archers in feudal. Feudal when you have enough food, and think you are ready, clicking it at around 10:30 to 12:30.
After a while (after making around 4-5 vils) add a couple of vils to your wood. Also milling your deer and hunting them can often be a good idea. Basically, add to your vils on food first (boars and sheep). What you do in the dark age depends on you plans for the feudal age, and hence is very general. You could also begin to flush normally in feudal (though much much later than a normal flush). You can castle quickly (at around 20 minutes or earlier) and build archers or eagle wariors. One positive point about the drush is you have plenty of options after feudaling. Dump 10 at TC, helps vil 12 with houses, joins militia Vil 12 - house, rax, 3 houses then join the 3 Militia made from the rax You could also send one vil to gold(without building a camp) and have him get only 10 gold, allowing you to build an extra militia.Ī more generic build order, usable for most civs, by Tony Sillars: However, this would make your feudal later. If you are mayans, you can choose to send two villagers to gold at this point of time if you want more militia. Queue up militia at the barracks (force dropping food if you need to). If not, make them build a barracks and a house at your base and send them to work. If you choose to forward the barracks, move your villagers towards the enemy and build a barracks and then a house approximately midway between you and the enemy. However it can get walled in easily and the two villagers not working would mean that your economy is weaker. If the barracks is forward, the drush becomes more powerful, as militia are added quicker and 2 villagers are available to wall in resources or fight. Now you must decide whether to place your barracks forward and attack with two vils or to leave it at your base and keep the vils there. The 15th vil helps two finish the houses. The 12th vil builds a two houses in the estimated direction of your enemy. The 11th vil lures the boar (preferably the one closer to your TC). The 8th-10th vils chop wood at that forest.
Good scouting is essential, as you must find your enemy by 6:00.ħth vil builds a lumbercamp at a forest. Use the scout and sheep to scout as shown in Stevay's flush thread. Queue up four vils at the TC (If mayans queue up three vils and then quickly hit the loom button - loom will get researched first and the vils will be made immediately after that) Two vils build one house, and the other builds another (For the Mayans, the fourth vil helps scout or chops wood) Over here, I will only talk about drushing for the meso civs. Civs that are not found used much for drushing but have good bonuses are the Persians or Britons. Other civs used for drushing are the mongols, the celts and the goths. The meso civs (Mayans and Aztecs) have good early bonuses and hence are ideal for it. It can be very effective if used properly and involves harrassing your enemy with militia, the scout and optionally villagers to hurt his economy in the dark age and allows you to feudal with a larger, stronger economy.ĭrushing is extremely dependant on early economy bonuses, and only a select few civilizations can use it effectively. The drush (or dark age rush) is one alternative to the flush that is not very commonly used nowadays. Quazitory - feel no need to add this if it's not good enough (likely at it's current stage). This is as much showing my own strat and asking people to help with it as it is a tutorial on drushing for people worse than me. Before reading this article, keep in mind that I am not very good and do not have too much experience drushing. Well.since Quazitory wanted an article on drushing and since I was pretty much jobless, I decided to try to make one. Tags: Random Map Strategy, Drush Strategies